Soldier of fortune 2 double helix ps41/25/2024 ![]() ![]() The firearms sound like they pack a mean punch, and that goes a long way toward making the game sound pretty good overall. The game's voice work and ambient sound aren't anything to write home about, but the game has some particularly satisfying weapon effects. Soldier of Fortune II looks pretty good on paper, but the game isn't much fun in action. But even this doesn't look as nice as it did on the PC, and the whole effect ends up coming off as pretty hokey. Shotgun blasts will remove heads, limbs, and other large chunks of a target's anatomy. About the only thing the game still has going for it on the Xbox is the fact that the character models can be blown apart or cut up in a variety of different ways. The character models look bad, the animation is a lot choppier, and the frame rate isn't nearly as smooth. While the PC version of Soldier of Fortune II had a pretty good look to it, thanks in part to some good animation, the game's graphics were scaled down significantly for the Xbox version. Soldier of Fortune II also has support for downloadable content, though no additional content was available as of this writing. Not all matches are stuttery, but it can be difficult to find one that runs smoothly. The game has a locational damage model, but the concept of headshots that kill instantly, combined with the game's fairly laggy performance over standard cable and DSL connections (which can leave players stuck in one spot long enough to die), can make for a frustrating experience. The character movement is a little sluggish, and some of the maps are a little too large for 12 players. However, in practice, the game isn't much fun. On paper, Soldier of Fortune II looks pretty good, offering support for up to 12 players via system link or Xbox Live, a variety of different gameplay modes, and a good selection of maps to work with, including randomly generated missions. Most first-person shooters live and die by their multiplayer support. The random missions also suffer from poor visibility, thanks to some fairly extreme fogging. ![]() Since the enemy AI is focused on hiding behind nearby cover, giving them no cover to work with turns them into little more than targets. The game generates outdoor missions with huge, empty stretches of land. While this is a fantastic idea, the randomly generated missions are a mess. The enemy AI is decent, but the enemy soldiers don't work together very well, so their intelligence is roughly limited to taking cover behind nearby objects and knowing to get the heck away from grenades before they explode.Īside from the lengthy campaign, the game also has a random mission generator that will, at your request, create a custom level with enemies and an objective. The story is as forgettable as you might expect, and the level design doesn't really make the campaign any more memorable. As John, you'll move through several different environments on top-secret missions for a quasi-governmental agency known as The Shop. The game's single-player campaign puts you in the shoes of professional neck-breaker John Mullins. ![]() Activision's latest PC port for the Xbox, Soldier of Fortune II: Double Helix, illustrates that fact quite handily, as it essentially butchers the original game in the process of putting it on the Xbox, leaving behind an unsightly first-person shooter with poor control, subpar graphical performance, and clunky, sluggish online play. But that doesn't mean that getting a PC game to run on the Xbox is an easy job. By and large, these PC ports turn out pretty well. As the system that, internally, is most like your average off-the-shelf PC, the Xbox gets a lot of games that have already come or will also come to the PC. ![]()
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